HR is Betting on Gamification—But Will It Deliver?
Can Game Mechanics Solve Employee Burnout?
Employee engagement has become a growing concern for companies worldwide. Traditional HR strategies—annual performance reviews, rigid incentive programs, and one-size-fits-all training—are failing to keep up with evolving workplace expectations.
According to Axcess Nordic (2023), 89% of Scandinavian millennials prefer interactive simulations over traditional corporate training. Meanwhile, Deloitte’s research suggests that companies using gamification see a 37% increase in productivity.
The idea seems simple enough: introduce elements like progress tracking, leaderboards, and team challenges to make work feel more engaging. But does gamification really lead to better performance and lower turnover, or is it just another corporate trend with mixed results?
The Science Behind Gamification in the Workplace
Gamification isn’t just about adding game-like elements to work. The most successful implementations are grounded in behavioral psychology and designed to tap into four key brain chemicals that drive motivation and performance:
- Dopamine – Fuels the motivation to achieve goals. Webhelp Nordic reduced absenteeism by 6% using real-time KPI tracking.
- Serotonin – Reinforces recognition and a sense of belonging. H&M Group’s sustainability challenges boosted participation by 85%.
- Oxytocin – Encourages collaboration and teamwork. Novo Nordisk saw a 70% increase in compliance training completion by incorporating team-based challenges.
- Endorphins – Reduce stress and improve focus. Volvo Trucks’ VR safety training helped cut employee burnout by 22%.
When applied effectively, gamification helps employees stay engaged without feeling pressured. But if companies overuse these mechanics or focus too much on immediate rewards, the impact can be counterproductive.
A Swedish fintech firm in 2022 learned this the hard way when it introduced a hyper-competitive, points-based system. Within six months, 34% of employees reported burnout, and turnover increased by 27%.
“The biggest mistake companies make is focusing on short-term engagement spikes instead of long-term motivation,”
says Natalia Illarionova, founder of AlbiCoins.
“If you overload employees with constant rewards, they may become addicted to the quick wins, but disengage from meaningful work.”
Where Gamification Works—And Where It Doesn’t
Some companies are seeing clear benefits from gamification:
- Volvo Trucks: VR-based driver training helped reduce accidents by 40%.
- Telenor Norge: A company-wide challenge increased cross-department collaboration by 55%.
- Axcess Nordic: Gamified onboarding reduced new hire ramp-up time by 40%.
- ISS Sweden: Wellness programs incorporating game mechanics lowered stress-related absenteeism by 22%.

Not every company gets it right.
- Nordea Bank initially struggled with gamification because employees focused more on earning points than on actual job performance.
- The company revised its approach, limiting daily rewards to three per employee to prevent burnout and keep engagement sustainable.
“Gamification only works when it’s tied to meaningful outcomes,”
says Illarionova.
“If you turn work into a game without a clear purpose, employees may play along—but they won’t necessarily perform better.”
How Companies Can Use Gamification Without Overwhelming Employees
Experts say that successful gamification programs follow a few key principles:
- Start with a clear objective. Gamification should solve a real problem—low engagement, high turnover, or ineffective onboarding.
- Use the right mechanics:
- Leaderboards – Encourage performance accountability (Webhelp Nordic cut absenteeism by 6%).
- Progress tracking – Helps employees visualize improvement (Axcess Nordic reduced onboarding time by 40%).
- Team-based challenges – Strengthen collaboration (Telenor Norge improved cross-functional teamwork by 55%).
- Set limits on rewards. Nordea Bank capped incentives at three per day to keep employees focused on work rather than chasing points.
- Monitor employee stress levels. Ericsson tracks biometric data to detect early burnout risks and adjust workloads.
- Offer meaningful incentives. Platforms like AlbiCoins allow companies to create custom digital rewards that reinforce long-term engagement.
When implemented correctly, gamification enhances motivation without adding unnecessary stress.
The Next Wave: AI, Biohacking, and VR Training
Gamification is evolving. New technologies are allowing HR teams to personalize engagement strategies and integrate biometric feedback into workplace design.
- AI-driven training: Ericsson’s adaptive learning models adjust training difficulty in real time.
- Virtual onboarding: Volvo Trucks developed an interactive VR factory tour to streamline engineer training.
- Biohacking productivity: ISS Sweden schedules tasks around employees’ natural energy cycles, improving efficiency by 37%.
The next phase of gamification will go beyond points and rewards, focusing instead on optimizing how employees work and learn.
Is Gamification a Long-Term Solution or Just a Trend?
Traditional HR models are struggling to engage employees in a hybrid and remote-first world. Companies looking to retain talent and drive performance will need to adopt more interactive, data-driven strategies.
Companies that integrate gamification thoughtfully see:
- Higher employee retention – Engagement leads to lower turnover.
- Better productivity – Employees perform better when they see clear progress.
- Healthier workplaces – Well-balanced incentives reduce burnout instead of creating it.
Gamification isn’t a silver bullet, but when designed with intentionality and balance, it has the potential to reshape workplace engagement for the next decade.
References
- The Gamification of Strategic Human Resource Management
- Gamification Linkage in Human Resource Management
- The Role of Gamification in Human Resource Development
- Game-Based Learning in Neuroscience
- Gamification as a Sustainable Tool for HR Managers
- The Neuroscience of Gamification in Online Learning
- Case Study: Leadership Academy Gamification

